Ich habe eine kleine WPF-Anwendung, um UserControls in und aus zu schieben, das Problem, das ich habe ist, wenn ein UserControl animiert, um in zu schieben, dann klicke ich auf die Schaltfläche, um ein anderes UserControl in zu schieben, Sie beide gleiten aus - ich bin nicht sicher, warum das ist?
public UserControl1()
{
InitializeComponent();
}
public void SlideIn(UserControl uc)
{
ThicknessAnimation tAnimation = new ThicknessAnimation();
tAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));
tAnimation.From = new Thickness(500, 0, -500, 0);
tAnimation.To = new Thickness(0);
tAnimation.DecelerationRatio = 0.9;
Storyboard.SetTargetName(tAnimation, uc.Name);
Storyboard.SetTargetProperty(tAnimation, new PropertyPath(MarginProperty));
Storyboard storyboard = new Storyboard();
storyboard.Children.Add(tAnimation);
storyboard.Begin(uc);
this.Content = uc;
}
public void SlideOut(UserControl uc)
{
ThicknessAnimation tAnimation = new ThicknessAnimation();
tAnimation.Duration = new Duration(TimeSpan.FromSeconds(0.5));
tAnimation.To = new Thickness(-500, 0, 500, 0);
tAnimation.DecelerationRatio = 0.9;
Storyboard.SetTargetName(tAnimation, uc.Name);
Storyboard.SetTargetProperty(tAnimation, new PropertyPath(MarginProperty));
Storyboard storyboard = new Storyboard();
storyboard.Children.Add(tAnimation);
storyboard.Begin(this);
}
private void button1_Click(object sender, RoutedEventArgs e)
{
SlideOut(userControl1);
UserControl2 uc2 = new UserControl2();
SlideIn(uc2);
}