383 Stimmen

byte[] in Hex-String

Wie konvertiere ich eine byte[] zu einer string ? Jedes Mal, wenn ich es versuche, bekomme ich

System.Byte[]

anstelle des Wertes.

Und wie erhalte ich den Wert in Hexadezimal- statt in Dezimalwerten?

4voto

Gregory Higley Punkte 15136

Sie müssen die Kodierung der in Bytes dargestellten Zeichenfolge kennen, aber Sie können sagen System.Text.UTF8Encoding.GetString(bytes) o System.Text.ASCIIEncoding.GetString(bytes) . (Da ich dies aus dem Gedächtnis tue, kann es sein, dass die API nicht ganz korrekt ist, aber sie ist sehr nahe dran).

Für die Antwort auf Ihre zweite Frage, siehe 本問 .

3voto

markn Punkte 269

Hier ist eine Erweiterungsmethode für Byte-Array (byte[]), z.B.,

var b = new byte[] { 15, 22, 255, 84, 45, 65, 7, 28, 59, 10 };
Console.WriteLine(b.ToHexString());

public static class HexByteArrayExtensionMethods
{
    private const int AllocateThreshold = 256;
    private const string UpperHexChars = "0123456789ABCDEF";
    private const string LowerhexChars = "0123456789abcdef";
    private static string[] upperHexBytes;
    private static string[] lowerHexBytes;

    public static string ToHexString(this byte[] value)
    {
        return ToHexString(value, false);
    }

    public static string ToHexString(this byte[] value, bool upperCase)
    {
        if (value == null)
        {
            throw new ArgumentNullException("value");
        }

        if (value.Length == 0)
        {
            return string.Empty;
        }

        if (upperCase)
        {
            if (upperHexBytes != null)
            {
                return ToHexStringFast(value, upperHexBytes);
            }

            if (value.Length > AllocateThreshold)
            {
                return ToHexStringFast(value, UpperHexBytes);
            }

            return ToHexStringSlow(value, UpperHexChars);
        }

        if (lowerHexBytes != null)
        {
            return ToHexStringFast(value, lowerHexBytes);
        }

        if (value.Length > AllocateThreshold)
        {
            return ToHexStringFast(value, LowerHexBytes);
        }

        return ToHexStringSlow(value, LowerhexChars);
    }

    private static string ToHexStringSlow(byte[] value, string hexChars)
    {
        var hex = new char[value.Length * 2];
        int j = 0;

        for (var i = 0; i < value.Length; i++)
        {
            var b = value[i];
            hex[j++] = hexChars[b >> 4];
            hex[j++] = hexChars[b & 15];
        }

        return new string(hex);
    }

    private static string ToHexStringFast(byte[] value, string[] hexBytes)
    {
        var hex = new char[value.Length * 2];
        int j = 0;

        for (var i = 0; i < value.Length; i++)
        {
            var s = hexBytes[value[i]];
            hex[j++] = s[0];
            hex[j++] = s[1];
        }

        return new string(hex);
    }

    private static string[] UpperHexBytes
    {
        get
        {
            return (upperHexBytes ?? (upperHexBytes = new[] {
                "00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0A", "0B", "0C", "0D", "0E", "0F",
                "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1A", "1B", "1C", "1D", "1E", "1F",
                "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2A", "2B", "2C", "2D", "2E", "2F",
                "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3A", "3B", "3C", "3D", "3E", "3F",
                "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4A", "4B", "4C", "4D", "4E", "4F",
                "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5A", "5B", "5C", "5D", "5E", "5F",
                "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6A", "6B", "6C", "6D", "6E", "6F",
                "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7A", "7B", "7C", "7D", "7E", "7F",
                "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8A", "8B", "8C", "8D", "8E", "8F",
                "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9A", "9B", "9C", "9D", "9E", "9F",
                "A0", "A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9", "AA", "AB", "AC", "AD", "AE", "AF",
                "B0", "B1", "B2", "B3", "B4", "B5", "B6", "B7", "B8", "B9", "BA", "BB", "BC", "BD", "BE", "BF",
                "C0", "C1", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "CA", "CB", "CC", "CD", "CE", "CF",
                "D0", "D1", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "DA", "DB", "DC", "DD", "DE", "DF",
                "E0", "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8", "E9", "EA", "EB", "EC", "ED", "EE", "EF",
                "F0", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "FA", "FB", "FC", "FD", "FE", "FF" }));
        }
    }

    private static string[] LowerHexBytes
    {
        get
        {
            return (lowerHexBytes ?? (lowerHexBytes = new[] {
                "00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0a", "0b", "0c", "0d", "0e", "0f",
                "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1a", "1b", "1c", "1d", "1e", "1f",
                "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2a", "2b", "2c", "2d", "2e", "2f",
                "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3a", "3b", "3c", "3d", "3e", "3f",
                "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4a", "4b", "4c", "4d", "4e", "4f",
                "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5a", "5b", "5c", "5d", "5e", "5f",
                "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6a", "6b", "6c", "6d", "6e", "6f",
                "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7a", "7b", "7c", "7d", "7e", "7f",
                "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8a", "8b", "8c", "8d", "8e", "8f",
                "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9a", "9b", "9c", "9d", "9e", "9f",
                "a0", "a1", "a2", "a3", "a4", "a5", "a6", "a7", "a8", "a9", "aa", "ab", "ac", "ad", "ae", "af",
                "b0", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "b9", "ba", "bb", "bc", "bd", "be", "bf",
                "c0", "c1", "c2", "c3", "c4", "c5", "c6", "c7", "c8", "c9", "ca", "cb", "cc", "cd", "ce", "cf",
                "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d8", "d9", "da", "db", "dc", "dd", "de", "df",
                "e0", "e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8", "e9", "ea", "eb", "ec", "ed", "ee", "ef",
                "f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "fa", "fb", "fc", "fd", "fe", "ff" }));
        }
    }
}

2voto

mloskot Punkte 34861

Sie kombinieren LINQ mit String-Methoden:

string hex = string.Join("",
  bin.Select(
    bin => bin.ToString("X2")
      ).ToArray());

2voto

Ozzy Punkte 8007

Niemand hier erwähnt den Grund, warum Sie die "System.Byte[]" Zeichenfolge anstelle des Wertes erhalten, also werde ich.

Wenn ein Objekt implizit in einen String umgewandelt wird, verwendet das Programm standardmäßig den String des Objekts public String ToString() Methode, die geerbt wird von System.Object :

public virtual string ToString()
{
    return this.GetType().ToString();
}

Wenn Sie feststellen, dass Sie diese Umwandlung häufig vornehmen, können Sie einfach eine Wrapper-Klasse erstellen und diese Methode wie folgt überschreiben:

public override string ToString()
{
    // do the processing here
    // return the nicely formatted string
}

Jedes Mal, wenn Sie dieses Wrapper-Objekt ausdrucken, erhalten Sie nun Ihren Wert anstelle des Wertes aus this.GetType().ToString() .

1voto

Ich glaube, ich habe einen schnelleren Byte-Array-zu-String-Konverter entwickelt:

public static class HexTable
{
    private static readonly string[] table = BitConverter.ToString(Enumerable.Range(0, 256).Select(x => (byte)x).ToArray()).Split('-');

    public static string ToHexTable(byte[] value)
    {
        StringBuilder sb = new StringBuilder(2 * value.Length);

        for (int i = 0; i < value.Length; i++)
            sb.Append(table[value[i]]);

        return sb.ToString();
    }

Und der Testaufbau:

static void Main(string[] args)
{
        const int TEST_COUNT = 10000;
        const int BUFFER_LENGTH = 100000;

        Random random = new Random();

        Stopwatch sw = new Stopwatch();
        Stopwatch sw2 = new Stopwatch();

        byte[] buffer = new byte[BUFFER_LENGTH];
        random.NextBytes(buffer);

        sw.Start();
        for (int j = 0; j < TEST_COUNT; j++)
            HexTable.ToHexTable(buffer);

        sw.Stop();

        sw2.Start();
        for (int j = 0; j < TEST_COUNT; j++)
            ToHexChar.ToHex(buffer);

        sw2.Stop();

        Console.WriteLine("Hex Table Elapsed Milliseconds: {0}", sw.ElapsedMilliseconds);
        Console.WriteLine("ToHex Elapsed Milliseconds: {0}", sw2.ElapsedMilliseconds);
    }

Die Methode ToHexChar.ToHEx() entspricht der zuvor gezeigten Methode ToHex().

Die Ergebnisse sind wie folgt:

HexTable \= 11808 ms ToHEx \= 12168ms

Es sieht vielleicht nicht nach einem großen Unterschied aus, aber es ist trotzdem schneller :)

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