Zwei Vorschläge:
- Machen Sie das Objekt selbst thread-sicher.
- Übergabe des Objekts als Instanzdaten an den Thread
Ich werde in meinem Beispiel C++ als Referenz verwenden. Sie können dies leicht auf reines C übertragen, wenn Sie wollen.
// MyObject sind die Kerndaten, die zwischen den Threads ausgetauscht werden sollen.
struct MyObject
{
int value;
int othervalue;
// all all the other members you want here
};
class MyThreadSafeObject
{
private:
CRITICAL_SECTION _cs;
MyObject _myojbect;
bool _fLocked;
public:
MyThreadSafeObject()
{
_fLocked = false
InitializeCriticalSection();
}
~MYThreadSafeObject()
{
DeleteCriticalSection();
}
// add "getter and setter" methods for each member in MyObject
int SetValue(int x)
{
EnterCriticalSection(&_cs);
_myobject.value = x;
LeaveCriticalSection(&_cs);
}
int GetValue()
{
int x;
EnterCriticalSection(&_cs);
x = _myobject.value;
LeaveCriticalSection(&_cs);
return x;
}
// add "getter and setter" methods for each member in MyObject
int SetOtherValue(int x)
{
EnterCriticalSection(&_cs);
_myobject.othervalue = x;
LeaveCriticalSection(&_cs);
}
int GetOtherValue()
{
int x;
EnterCriticalSection(&_cs);
x = _myobject.othervalue;
LeaveCriticalSection(&_cs);
return x;
}
// and if you need to access the whole object directly without using a critsec lock on each variable access, add lock/unlock methods
bool Lock(MyObject** ppObject)
{
EnterCriticalSection(&_cs);
*ppObject = &_myobject;
_fLocked = true;
return true;
}
bool UnLock()
{
if (_fLocked == false)
return false;
_fLocked = false;
LeaveCriticalSection();
return true;
}
};
Erstellen Sie dann Ihr Objekt und Ihren Thread wie folgt:
MyThreadSafeObject* pObjectThreadSafe;
MyObject* pObject = NULL;
// now initilaize your object
pObjectThreadSafe->Lock(&pObject);
pObject->value = 0; // initailze value and all the other members of pObject to what you want them to be.
pObject->othervalue = 0;
pObjectThreadSafe->Unlock();
pObject = NULL;
// Create your threads, passing the pointer to MyThreadSafeObject as your instance data
DWORD dwThreadID = 0;
HANDLE hThread = CreateThread(NULL, NULL, ThreadRoutine, pObjectThreadSafe, 0, &dwThreadID);
And your thread will operate as follows
DWORD __stdcall ThreadFunction(void* pData)
{
MyThreadSafeObject* pObjectThreadSafe = (MyThreadSafeObject*)pData;
MyObject* pObject = NULL;
while (true)
{
/* lines of code */
pObjectThreadSafe->SetValue(x);
/* lines of code */
}
}