437 Stimmen

Was bedeuten all die symbolischen Operatoren in Scala?

Die Scala-Syntax besteht aus einer Vielzahl von Symbolen. Da diese Arten von Namen mit Hilfe von Suchmaschinen schwer zu finden sind, wäre eine umfassende Liste hilfreich.

Was sind die Symbole in Scala, und was bewirkt jedes von ihnen?

Insbesondere würde ich gerne wissen, wie -> , ||= , ++= , <= , _._ , :: y :+= .

9voto

0__ Punkte 65479

<= ist genau so, wie Sie es "lesen" würden: 'weniger als oder gleich'. Es ist also ein mathematischer Operator, der in der Liste der < (ist weniger als?), > (ist größer als?), == (gleichberechtigt?), != (ist nicht gleich?), <= (ist kleiner als oder gleich?), und >= (ist größer als oder gleich?).

Dies darf nicht sein verwirrt con => das ist eine Art Doppelpfeil rechts verwendet, um die Argumentliste vom Körper einer Funktion zu trennen und um die Testbedingung beim Mustervergleich zu trennen (ein case Block) aus dem Körper, der bei einer Übereinstimmung ausgeführt wird. Ein Beispiel dafür finden Sie in meinen beiden vorherigen Antworten. Erstens, die Funktion verwenden:

coll.map(tup => tup._2.reverse)

die bereits abgekürzt ist, da die Typen weggelassen werden. Die folgende Funktion würde lauten

// function arguments         function body
(tup: Tuple2[Int, String]) => tup._2.reverse

und den Mustervergleich verwenden:

def extract2(l: List[Int]) = l match {
   // if l matches Nil    return "empty"
   case Nil            => "empty"
   // etc.
   case ::(head, Nil)  => "exactly one element (" + head + ")"
   // etc.
   case ::(head, tail) => "more than one element"
}

6voto

Mr MT Punkte 659

Ich möchte mich den anderen hervorragenden Antworten anschließen. Scala bietet zwei oft kritisierte symbolische Operatoren, /: ( foldLeft ) und :\ ( foldRight ), wobei der erste rechts-assoziativ ist. Die folgenden drei Aussagen sind also äquivalent:

( 1 to 100 ).foldLeft( 0, _+_ )
( 1 to 100 )./:( 0 )( _+_ )
( 0 /: ( 1 to 100 ) )( _+_ )

So wie diese drei:

( 1 to 100 ).foldRight( 0, _+_ )
( 1 to 100 ).:\( 0 )( _+_ )
( ( 1 to 100 ) :\ 0 )( _+_ )

5voto

nairbv Punkte 3686

Ich halte eine moderne IDE für entscheidend, um große Scala-Projekte zu verstehen. Da diese Operatoren auch Methoden sind, brauche ich in intellij idea nur mit control-click oder control-b auf die Definitionen zu klicken.

Man kann mit der Maus direkt in einen cons-Operator (::) klicken und landet im Scala-Javadoc, wo es heißt: "Fügt ein Element am Anfang dieser Liste hinzu." Bei benutzerdefinierten Operatoren wird dies sogar noch kritischer, da sie in schwer zu findenden Implicits definiert sein könnten... Ihre IDE weiß, wo das Implicit definiert wurde.

3voto

0__ Punkte 65479

Scala erbt das meiste von Die arithmetischen Operatoren von Java . Dazu gehören bitweise oder | (einzelnes Pipe-Zeichen), bitweise und & , bitweise-ausschließlich-oder ^ als auch logische (boolesche) oder || (zwei Pipe-Zeichen) und logisch-und && . Interessanterweise können Sie die einzelnen Zeichenoperatoren auf boolean Die logischen Operatoren von Java sind also völlig überflüssig:

true && true   // valid
true & true    // valid as well

3 & 4          // bitwise-and (011 & 100 yields 000)
3 && 4         // not valid

Wie bereits in einem anderen Beitrag erwähnt, sind Anrufe, die mit einem Gleichheitszeichen enden = werden (falls eine Methode mit diesem Namen nicht existiert!) durch eine Neuzuweisung aufgelöst:

var x = 3
x += 1         // `+=` is not a method in `int`, Scala makes it `x = x + 1`

Diese "doppelte Prüfung" macht es möglich, eine veränderbare gegen eine unveränderbare Sammlung auszutauschen:

val m = collection.mutable.Set("Hallo")   // `m` a val, but holds mutable coll
var i = collection.immutable.Set("Hallo") // `i` is a var, but holds immutable coll

m += "Welt" // destructive call m.+=("Welt")
i += "Welt" // re-assignment i = i + "Welt" (creates a new immutable Set)

1voto

Geoff Davids Punkte 540

Sie wollen also eine erschöpfende Antwort? Hier ist eine lustige, hoffentlich vollständige und ziemlich lange Liste für dich :)

http://jim-mcbeath.blogspot.com/2008/12/scala-operator-cheat-sheet.html

(Haftungsausschluss - der Beitrag stammt aus dem Jahr 2008 und könnte daher etwas veraltet sein)

!! AbstractActor
!! Actor // Sends msg to this actor and immediately ...
!! Proxy
! Actor // Sends msg to this actor (asynchronous).
! Channel // Sends a message to this Channel.
! OutputChannel // Sends msg to this ...
! Proxy // Sends msg to this ...
!= Any // o != arg0 is the same as !(o == (arg0)).
!= AnyRef
!= Boolean
!= Byte
!= Char
!= Double
!= Float
!= Int
!= Long
!= Short
!? AbstractActor
!? Actor // Sends msg to this actor and awaits reply ...
!? Channel // Sends a message to this Channel and ...
!? Proxy
% BigInt // Remainder of BigInts
% Byte
% Char
% Double
% Float
% Int
% Long
% Short
% Elem // Returns a new element with updated attributes, resolving namespace uris from this element's scope. ...
&&& Parsers.Parser
&& Boolean
&+ NodeBuffer // Append given object to this buffer, returns reference on this NodeBuffer ...
& BigInt // Bitwise and of BigInts
& Boolean
& Byte
& Char
& Enumeration.Set32 // Equivalent to * for bit sets. ...
& Enumeration.Set64 // Equivalent to * for bit sets. ...
& Enumeration.SetXX // Equivalent to * for bit sets. ...
& Int
& Long
& Short
&~ BigInt // Bitwise and-not of BigInts. Returns a BigInt whose value is (this & ~that).
&~ Enumeration.Set32 // Equivalent to - for bit sets. ...
&~ Enumeration.Set64 // Equivalent to - for bit sets. ...
&~ Enumeration.SetXX // Equivalent to - for bit sets. ...
>>> Byte
>>> Char
>>> Int
>>> Long
>>> Short
>> BigInt // (Signed) rightshift of BigInt
>> Byte
>> Char
>> Int
>> Long
>> Short
>> Parsers.Parser // Returns into(fq)
>> Parsers.Parser // Returns into(fq)
> BigDecimal // Greater-than comparison of BigDecimals
> BigInt // Greater-than comparison of BigInts
> Byte
> Char
> Double
> Float
> Int
> Long
> Ordered
> PartiallyOrdered
> Short
>= BigDecimal // Greater-than-or-equals comparison of BigDecimals
>= BigInt // Greater-than-or-equals comparison of BigInts
>= Byte
>= Char
>= Double
>= Float
>= Int
>= Long
>= Ordered
>= PartiallyOrdered
>= Short
<< BigInt // Leftshift of BigInt
<< Byte
<< Char
<< Int
<< Long
<< Short
<< Buffer // Send a message to this scriptable object.
<< BufferProxy // Send a message to this scriptable object.
<< Map // Send a message to this scriptable object.
<< MapProxy // Send a message to this scriptable object.
<< Scriptable // Send a message to this scriptable object.
<< Set // Send a message to this scriptable object.
<< SetProxy // Send a message to this scriptable object.
<< SynchronizedBuffer // Send a message to this scriptable object.
<< SynchronizedMap // Send a message to this scriptable object.
<< SynchronizedSet // Send a message to this scriptable object.
< BigDecimal // Less-than of BigDecimals
< BigInt // Less-than of BigInts
< Byte
< Char
< Double
< Float
< Int
< Long
< Ordered
< PartiallyOrdered
< Short
< OffsetPosition // Compare this position to another, by first comparing their line numbers, ...
< Position // Compare this position to another, by first comparing their line numbers, ...
<= BigDecimal // Less-than-or-equals comparison of BigDecimals
<= BigInt // Less-than-or-equals comparison of BigInts
<= Byte
<= Char
<= Double
<= Float
<= Int
<= Long
<= Ordered
<= PartiallyOrdered
<= Short
<~ Parsers.Parser // A parser combinator for sequential composition which keeps only the left result
** Enumeration.SetXX
** Set // Intersect. It computes an intersection with set that. ...
** Set // This method is an alias for intersect. ...
* BigDecimal // Multiplication of BigDecimals
* BigInt // Multiplication of BigInts
* Byte
* Char
* Double
* Float
* Int
* Long
* Short
* Set
* RichString // return n times the current string
* Parsers.Parser // Returns a parser that repeatedly parses what this parser parses, interleaved with the `sep' parser. ...
* Parsers.Parser // Returns a parser that repeatedly parses what this parser parses
* Parsers.Parser // Returns a parser that repeatedly parses what this parser parses, interleaved with the `sep' parser. ...
* Parsers.Parser // Returns a parser that repeatedly parses what this parser parses, interleaved with the `sep' parser.
* Parsers.Parser // Returns a parser that repeatedly parses what this parser parses
++: ArrayBuffer // Prepends a number of elements provided by an iterable object ...
++: Buffer // Prepends a number of elements provided by an iterable object ...
++: BufferProxy // Prepends a number of elements provided by an iterable object ...
++: SynchronizedBuffer // Prepends a number of elements provided by an iterable object ...
++ Array // Returns an array consisting of all elements of this array followed ...
++ Enumeration.SetXX
++ Iterable // Appends two iterable objects.
++ IterableProxy // Appends two iterable objects.
++ Iterator // Returns a new iterator that first yields the elements of this ...
++ List // Appends two list objects.
++ RandomAccessSeq // Appends two iterable objects.
++ RandomAccessSeqProxy // Appends two iterable objects.
++ Seq // Appends two iterable objects.
++ SeqProxy // Appends two iterable objects.
++ IntMap // Add a sequence of key/value pairs to this map.
++ LongMap // Add a sequence of key/value pairs to this map.
++ Map // Add a sequence of key/value pairs to this map.
++ Set // Add all the elements provided by an iterator ...
++ Set // Add all the elements provided by an iterator to the set.
++ SortedMap // Add a sequence of key/value pairs to this map.
++ SortedSet // Add all the elements provided by an iterator ...
++ Stack // Push all elements provided by the given iterable object onto ...
++ Stack // Push all elements provided by the given iterator object onto ...
++ TreeHashMap
++ TreeHashMap // Add a sequence of key/value pairs to this map.
++ Collection // Operator shortcut for addAll.
++ Set // Operator shortcut for addAll.
++ ArrayBuffer // Appends two iterable objects.
++ Buffer // Appends a number of elements provided by an iterable object ...
++ Buffer // Appends a number of elements provided by an iterator ...
++ Buffer // Appends two iterable objects.
++ BufferProxy // Appends a number of elements provided by an iterable object ...
++ Map // Add a sequence of key/value pairs to this map.
++ MapProxy // Add a sequence of key/value pairs to this map.
++ PriorityQueue
++ Set // Add all the elements provided by an iterator ...
++ SynchronizedBuffer // Appends a number of elements provided by an iterable object ...
++ RichString // Appends two iterable objects.
++ RichStringBuilder // Appends a number of elements provided by an iterable object ...
++ RichStringBuilder // Appends two iterable objects.
++= Map // Add a sequence of key/value pairs to this map.
++= MapWrapper // Add a sequence of key/value pairs to this map.
++= ArrayBuffer // Appends a number of elements in an array
++= ArrayBuffer // Appends a number of elements provided by an iterable object ...
++= ArrayStack // Pushes all the provided elements onto the stack.
++= Buffer // Appends a number of elements in an array
++= Buffer // Appends a number of elements provided by an iterable object ...
++= Buffer // Appends a number of elements provided by an iterator
++= BufferProxy // Appends a number of elements provided by an iterable object ...
++= Map // Add a sequence of key/value pairs to this map.
++= MapProxy // Add a sequence of key/value pairs to this map.
++= PriorityQueue // Adds all elements provided by an Iterable object ...
++= PriorityQueue // Adds all elements provided by an iterator into the priority queue.
++= PriorityQueueProxy // Adds all elements provided by an Iterable object ...
++= PriorityQueueProxy // Adds all elements provided by an iterator into the priority queue.
++= Queue // Adds all elements provided by an Iterable object ...
++= Queue // Adds all elements provided by an iterator ...
++= QueueProxy // Adds all elements provided by an Iterable object ...
++= QueueProxy // Adds all elements provided by an iterator ...
++= Set // Add all the elements provided by an iterator ...
++= SetProxy // Add all the elements provided by an iterator ...
++= Stack // Pushes all elements provided by an Iterable object ...
++= Stack // Pushes all elements provided by an iterator ...
++= StackProxy // Pushes all elements provided by an Iterable object ...
++= StackProxy // Pushes all elements provided by an iterator ...
++= SynchronizedBuffer // Appends a number of elements provided by an iterable object ...
++= SynchronizedMap // Add a sequence of key/value pairs to this map.
++= SynchronizedPriorityQueue // Adds all elements provided by an Iterable object ...
++= SynchronizedPriorityQueue // Adds all elements provided by an iterator into the priority queue.
++= SynchronizedQueue // Adds all elements provided by an Iterable object ...
++= SynchronizedQueue // Adds all elements provided by an iterator ...
++= SynchronizedSet // Add all the elements provided by an iterator ...
++= SynchronizedStack // Pushes all elements provided by an Iterable object ...
++= SynchronizedStack // Pushes all elements provided by an iterator ...
++= RichStringBuilder // Appends a number of elements provided by an iterable object ...
+: ArrayBuffer // Prepends a single element to this buffer and return ...
+: Buffer // Prepend a single element to this buffer and return ...
+: BufferProxy // Prepend a single element to this buffer and return ...
+: ListBuffer // Prepends a single element to this buffer. It takes constant ...
+: ObservableBuffer // Prepend a single element to this buffer and return ...
+: SynchronizedBuffer // Prepend a single element to this buffer and return ...
+: RichStringBuilder // Prepend a single element to this buffer and return ...
+: BufferWrapper // Prepend a single element to this buffer and return ...
+: RefBuffer // Prepend a single element to this buffer and return ...
+ BigDecimal // Addition of BigDecimals
+ BigInt // Addition of BigInts
+ Byte
+ Char
+ Double
+ Enumeration.SetXX // Create a new set with an additional element.
+ Float
+ Int
+ List
+ Long
+ Short
+ EmptySet // Create a new set with an additional element.
+ HashSet // Create a new set with an additional element.
+ ListSet.Node // This method creates a new set with an additional element.
+ ListSet // This method creates a new set with an additional element.
+ Map
+ Map // Add a key/value pair to this map.
+ Map // Add two or more key/value pairs to this map.
+ Queue // Creates a new queue with element added at the end ...
+ Queue // Returns a new queue with all all elements provided by ...
+ Set // Add two or more elements to this set.
+ Set // Create a new set with an additional element.
+ Set1 // Create a new set with an additional element.
+ Set2 // Create a new set with an additional element.
+ Set3 // Create a new set with an additional element.
+ Set4 // Create a new set with an additional element.
+ SortedMap // Add a key/value pair to this map.
+ SortedMap // Add two or more key/value pairs to this map.
+ SortedSet // Create a new set with an additional element.
+ Stack // Push all elements provided by the given iterable object onto ...
+ Stack // Push an element on the stack.
+ TreeSet // A new TreeSet with the entry added is returned,
+ Buffer // adds "a" from the collection. Useful for chaining.
+ Collection // adds "a" from the collection. Useful for chaining.
+ Map // Add a key/value pair to this map.
+ Set // adds "a" from the collection. Useful for chaining.
+ Buffer // Append a single element to this buffer and return ...
+ BufferProxy // Append a single element to this buffer and return ...
+ Map // Add a key/value pair to this map.
+ Map // Add two or more key/value pairs to this map.
+ MapProxy // Add a key/value pair to this map.
+ MapProxy // Add two or more key/value pairs to this map.
+ ObservableBuffer // Append a single element to this buffer and return ...
+ PriorityQueue
+ Set // Add a new element to the set.
+ Set // Add two or more elements to this set.
+ SynchronizedBuffer // Append a single element to this buffer and return ...
+ Parsers.Parser // Returns a parser that repeatedly (at least once) parses what this parser parses.
+ Parsers.Parser // Returns a parser that repeatedly (at least once) parses what this parser parses.
+= Collection // adds "a" from the collection.
+= Map // Add a key/value pair to this map.
+= ArrayBuffer // Appends a single element to this buffer and returns ...
+= ArrayStack // Alias for push.
+= BitSet // Sets i-th bit to true. ...
+= Buffer // Append a single element to this buffer.
+= BufferProxy // Append a single element to this buffer.
+= HashSet // Add a new element to the set.
+= ImmutableSetAdaptor // Add a new element to the set.
+= JavaSetAdaptor // Add a new element to the set.
+= LinkedHashSet // Add a new element to the set.
+= ListBuffer // Appends a single element to this buffer. It takes constant ...
+= Map // Add a key/value pair to this map.
+= Map // Add two or more key/value pairs to this map.
+= Map // This method defines syntactic sugar for adding or modifying ...
+= MapProxy // Add a key/value pair to this map.
+= MapProxy // Add two or more key/value pairs to this map.
+= ObservableSet // Add a new element to the set.
+= PriorityQueue // Add two or more elements to this set.
+= PriorityQueue // Inserts a single element into the priority queue.
+= PriorityQueueProxy // Inserts a single element into the priority queue.
+= Queue // Inserts a single element at the end of the queue.
+= QueueProxy // Inserts a single element at the end of the queue.
+= Set // Add a new element to the set.
+= Set // Add two or more elements to this set.
+= SetProxy // Add a new element to the set.
+= Stack // Pushes a single element on top of the stack.
+= StackProxy // Pushes a single element on top of the stack.
+= SynchronizedBuffer // Append a single element to this buffer.
+= SynchronizedMap // Add a key/value pair to this map.
+= SynchronizedMap // Add two or more key/value pairs to this map.
+= SynchronizedPriorityQueue // Inserts a single element into the priority queue.
+= SynchronizedQueue // Inserts a single element at the end of the queue.
+= SynchronizedSet // Add a new element to the set.
+= SynchronizedStack // Pushes a single element on top of the stack.
+= RichStringBuilder // Append a single element to this buffer.
+= Reactions // Add a reaction.
+= RefBuffer // Append a single element to this buffer.
+= CachedFileStorage // adds a node, setting this.dirty to true as a side effect
+= IndexedStorage // adds a node, setting this.dirty to true as a side effect
+= SetStorage // adds a node, setting this.dirty to true as a side effect
-> Map.MapTo
-> Map.MapTo
-- List // Computes the difference between this list and the given list ...
-- Map // Remove a sequence of keys from this map
-- Set // Remove all the elements provided by an iterator ...
-- SortedMap // Remove a sequence of keys from this map
-- MutableIterable // Operator shortcut for removeAll.
-- Set // Operator shortcut for removeAll.
-- Map // Remove a sequence of keys from this map
-- MapProxy // Remove a sequence of keys from this map
-- Set // Remove all the elements provided by an iterator ...
--= Map // Remove a sequence of keys from this map
--= MapProxy // Remove a sequence of keys from this map
--= Set // Remove all the elements provided by an iterator ...
--= SetProxy // Remove all the elements provided by an iterator ...
--= SynchronizedMap // Remove a sequence of keys from this map
--= SynchronizedSet // Remove all the elements provided by an iterator ...
- BigDecimal // Subtraction of BigDecimals
- BigInt // Subtraction of BigInts
- Byte
- Char
- Double
- Enumeration.SetXX // Remove a single element from a set.
- Float
- Int
- List // Computes the difference between this list and the given object ...
- Long
- Short
- EmptyMap // Remove a key from this map
- EmptySet // Remove a single element from a set.
- HashMap // Remove a key from this map
- HashSet // Remove a single element from a set.
- IntMap // Remove a key from this map
- ListMap.Node // Creates a new mapping without the given key. ...
- ListMap // This creates a new mapping without the given key. ...
- ListSet.Node // - can be used to remove a single element from ...
- ListSet // - can be used to remove a single element from ...
- LongMap // Remove a key from this map
- Map // Remove a key from this map
- Map // Remove two or more keys from this map
- Map1 // Remove a key from this map
- Map2 // Remove a key from this map
- Map3 // Remove a key from this map
- Map4 // Remove a key from this map
- Set // Remove a single element from a set.
- Set // Remove two or more elements from this set.
- Set1 // Remove a single element from a set.
- Set2 // Remove a single element from a set.
- Set3 // Remove a single element from a set.
- Set4 // Remove a single element from a set.
- SortedMap // Remove a key from this map
- SortedMap // Remove two or more keys from this map
- TreeHashMap // Remove a key from this map
- TreeMap // Remove a key from this map
- TreeSet // Remove a single element from a set.
- UnbalancedTreeMap.Node // Remove a key from this map
- UnbalancedTreeMap // Remove a key from this map
- Map // Remove a key from this map
- MutableIterable
- Set
- ListBuffer // Removes a single element from the buffer and return ...
- Map // Remove a key from this map
- Map // Remove two or more keys from this map
- MapProxy // Remove a key from this map
- MapProxy // Remove two or more keys from this map
- Set // Remove a new element from the set.
- Set // Remove two or more elements from this set.
-= Buffer // removes "a" from the collection.
-= Collection // removes "a" from the collection.
-= Map // Remove a key from this map, noop if key is not present.
-= BitSet // Clears the i-th bit.
-= Buffer // Removes a single element from this buffer, at its first occurrence. ...
-= HashMap // Remove a key from this map, noop if key is not present.
-= HashSet // Removes a single element from a set.
-= ImmutableMapAdaptor // Remove a key from this map, noop if key is not present.
-= ImmutableSetAdaptor // Removes a single element from a set.
-= JavaMapAdaptor // Remove a key from this map, noop if key is not present.
-= JavaSetAdaptor // Removes a single element from a set.
-= LinkedHashMap // Remove a key from this map, noop if key is not present.
-= LinkedHashSet // Removes a single element from a set.
-= ListBuffer // Remove a single element from this buffer. It takes linear time ...
-= Map // Remove a key from this map, noop if key is not present.
-= Map // Remove two or more keys from this map
-= MapProxy // Remove a key from this map, noop if key is not present.
-= MapProxy // Remove two or more keys from this map
-= ObservableMap // Remove a key from this map, noop if key is not present.
-= ObservableSet // Removes a single element from a set.
-= OpenHashMap // Remove a key from this map, noop if key is not present.
-= Set // Remove two or more elements from this set.
-= Set // Removes a single element from a set.
-= SetProxy // Removes a single element from a set.
-= SynchronizedMap // Remove a key from this map, noop if key is not present.
-= SynchronizedMap // Remove two or more keys from this map
-= SynchronizedSet // Removes a single element from a set.
-= Reactions // Remove the given reaction.
-= CachedFileStorage // removes a tree, setting this.dirty to true as a side effect
-= IndexedStorage // removes a tree, setting this.dirty to true as a side effect
/% BigInt // Returns a pair of two BigInts containing (this / that) and (this % that).
/: Iterable // Similar to foldLeft but can be used as ...
/: IterableProxy // Similar to foldLeft but can be used as ...
/: Iterator // Similar to foldLeft but can be used as ...
/ BigDecimal // Division of BigDecimals
/ BigInt // Division of BigInts
/ Byte
/ Char
/ Double
/ Float
/ Int
/ Long
/ Short
:/: Document
::: List
:: List
:: Document
:\ Iterable // An alias for foldRight. ...
:\ IterableProxy // An alias for foldRight. ...
:\ Iterator // An alias for foldRight. ...
== Any // o == arg0 is the same as o.equals(arg0).
== AnyRef // o == arg0 is the same as if (o eq null) arg0 eq null else o.equals(arg0).
== Boolean
== Byte
== Char
== Double
== Float
== Int
== Long
== Short
? Actor // Receives the next message from this actor's mailbox.
? Channel // Receives the next message from this Channel.
? InputChannel // Receives the next message from this Channel.
? Parsers.Parser // Returns a parser that optionally parses what this parser parses.
? Parsers.Parser // Returns a parser that optionally parses what this parser parses.
\ NodeSeq // Projection function. Similar to XPath, use this \ "foo"
\\ NodeSeq // projection function. Similar to XPath, use this \\ 'foo
^ BigInt // Bitwise exclusive-or of BigInts
^ Boolean
^ Byte
^ Char
^ Int
^ Long
^ Short
^? Parsers.Parser // A parser combinator for partial function application
^? Parsers.Parser // A parser combinator for partial function application
^^ Parsers.Parser // A parser combinator for function application
^^ Parsers.Parser // A parser combinator for function application
^^ Parsers.UnitParser // A parser combinator for function application
^^^ Parsers.Parser
| BigInt // Bitwise or of BigInts
| Boolean
| Byte
| Char
| Enumeration.Set32 // Equivalent to ++ for bit sets. Returns a set ...
| Enumeration.Set32 // Equivalent to + for bit sets. Returns a set ...
| Enumeration.Set64 // Equivalent to ++ for bit sets. Returns a set ...
| Enumeration.Set64 // Equivalent to + for bit sets. Returns a set ...
| Enumeration.SetXX // Equivalent to ++ for bit sets. Returns a set ...
| Enumeration.SetXX // Equivalent to + for bit sets. Returns a set ...
| Int
| Long
| Short
| Parsers.Parser // A parser combinator for alternative composition
| Parsers.Parser // A parser combinator for alternative composition
| Parsers.UnitParser // A parser combinator for alternative composition
|| Boolean
||| Parsers.Parser
||| Parsers.Parser // A parser combinator for alternative with longest match composition
||| Parsers.Parser // A parser combinator for alternative with longest match composition
||| Parsers.UnitParser // A parser combinator for alternative with longest match composition
~! Parsers.Parser // A parser combinator for non-back-tracking sequential composition
~! Parsers.Parser // A parser combinator for non-back-tracking sequential composition with a unit-parser
~! Parsers.Parser // A parser combinator for non-back-tracking sequential composition
~! Parsers.UnitParser // A parser combinator for non-back-tracking sequential composition with a unit-parser
~! Parsers.UnitParser // A parser combinator for non-back-tracking sequential composition
~> Parsers.Parser // A parser combinator for sequential composition which keeps only the right result
~ BigInt // Returns the bitwise complement of this BigNum
~ Parsers.OnceParser // A parser combinator for sequential composition
~ Parsers.Parser // A parser combinator for sequential composition
~ Parsers
~ Parsers.OnceParser // A parser combinator for sequential composition with a unit-parser
~ Parsers.OnceParser // A parser combinator for sequential composition
~ Parsers.Parser // A parser combinator for sequential composition with a unit-parser
~ Parsers.Parser // A parser combinator for sequential composition
~ Parsers.UnitOnceParser // A parser combinator for sequential composition with a unit-parser
~ Parsers.UnitOnceParser // A parser combinator for sequential composition
~ Parsers.UnitParser // A parser combinator for sequential composition with a unit-parser
~ Parsers.UnitParser // A parser combinator for sequential composition
unary_! Boolean
unary_+ Byte
unary_+ Char
unary_+ Double
unary_+ Float
unary_+ Int
unary_+ Long
unary_+ Short
unary_- BigDecimal // Returns a BigDecimal whose value is the negation of this BigDecimal
unary_- BigInt // Returns a BigInt whose value is the negation of this BigInt
unary_- Byte
unary_- Char
unary_- Double
unary_- Float
unary_- Int
unary_- Long
unary_- Short
unary_~ Byte
unary_~ Char
unary_~ Int
unary_~ Long
unary_~ Short

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