Mein üblicher Aufbau für einen Thread ist eine while-Schleife und innerhalb der while-Schleife werden zwei Dinge getan:
- etwas arbeiten
-
Unterbrechen, bis sie von außen wieder aufgenommen wird
procedure TMIDI_Container_Publisher.Execute; begin Suspend; while not Terminated do begin FContainer.Publish; if not Terminated then Suspend; end; // if end; // Execute //
Das funktioniert gut. Um den Code zu beenden, verwende ich:
destructor TMIDI_Container_Publisher.Destroy;
begin
Terminate;
if Suspended then Resume;
Application.ProcessMessages;
Self.WaitFor;
inherited Destroy;
end; // Destroy //
Dieses Destroy funktioniert problemlos unter Windows 7, bleibt aber unter XP hängen. Das Problem scheint das WaitFor zu sein, aber wenn ich es entferne, bleibt der Code in der inherited Destroy
.
Hat irgendjemand eine Idee, was los ist?
Aktualisierung 2011/11/02 Vielen Dank an Sie alle für Ihre Hilfe. Remy Labeau kam mit einem Codebeispiel, um Resume/Suspend überhaupt zu vermeiden. Ich werde seinen Vorschlag von nun an in meinen Programmen implementieren. Für diesen speziellen Fall habe ich mich von der Anregung von CodeInChaos inspirieren lassen. Erstellen Sie einfach einen Thread, lassen Sie ihn die Veröffentlichung im Execute durchführen und vergessen Sie ihn. Ich habe das Beispiel von Remy benutzt, um einen meiner Timer umzuschreiben. Ich poste diese Implementierung unten.
unit Timer_Threaded;
interface
uses Windows, MMSystem, Messages, SysUtils, Classes, Graphics, Controls, Forms,
Dialogs, SyncObjs,
Timer_Base;
Type
TTask = class (TThread)
private
FTimeEvent: TEvent;
FStopEvent: TEvent;
FOnTimer: TNotifyEvent;
public
constructor Create;
destructor Destroy; override;
procedure Execute; override;
procedure Stop;
procedure ProcessTimedEvent;
property OnTimer: TNotifyEvent read FOnTimer write FOnTimer;
end; // Class: TWork //
TThreadedTimer = class (TBaseTimer)
private
nID: cardinal;
FTask: TTask;
protected
procedure SetOnTimer (Task: TNotifyEvent); override;
procedure StartTimer; override;
procedure StopTimer; override;
public
constructor Create; override;
destructor Destroy; override;
end; // Class: TThreadedTimer //
implementation
var SelfRef: TTask; // Reference to the instantiation of this timer
procedure TimerUpdate (uTimerID, uMessage: cardinal; dwUser, dw1, dw2: cardinal); stdcall;
begin
SelfRef.ProcessTimedEvent;
end; // TimerUpdate //
{*******************************************************************
* *
* Class TTask *
* *
********************************************************************}
constructor TTask.Create;
begin
FTimeEvent := TEvent.Create (nil, False, False, '');
FStopEvent := TEvent.Create (nil, True, False, '');
inherited Create (False);
Self.Priority := tpTimeCritical;
end; // Create //
destructor TTask.Destroy;
begin
Stop;
FTimeEvent.Free;
FStopEvent.Free;
inherited Destroy;
end; // Destroy //
procedure TTask.Execute;
var two: TWOHandleArray;
h: PWOHandleArray;
ret: DWORD;
begin
h := @two;
h [0] := FTimeEvent.Handle;
h [1] := FStopEvent.Handle;
while not Terminated do
begin
ret := WaitForMultipleObjects (2, h, FALSE, INFINITE);
if ret = WAIT_FAILED then Break;
case ret of
WAIT_OBJECT_0 + 0: if Assigned (OnTimer) then OnTimer (Self);
WAIT_OBJECT_0 + 1: Terminate;
end; // case
end; // while
end; // Execute //
procedure TTask.ProcessTimedEvent;
begin
FTimeEvent.SetEvent;
end; // ProcessTimedEvent //
procedure TTask.Stop;
begin
Terminate;
FStopEvent.SetEvent;
WaitFor;
end; // Stop //
{*******************************************************************
* *
* Class TThreaded_Timer *
* *
********************************************************************}
constructor TThreadedTimer.Create;
begin
inherited Create;
FTask := TTask.Create;
SelfRef := FTask;
FTimerName := 'Threaded';
Resolution := 2;
end; // Create //
// Stop the timer and exit the Execute loop
Destructor TThreadedTimer.Destroy;
begin
Enabled := False; // stop timer (when running)
FTask.Free;
inherited Destroy;
end; // Destroy //
procedure TThreadedTimer.SetOnTimer (Task: TNotifyEvent);
begin
inherited SetOnTimer (Task);
FTask.OnTimer := Task;
end; // SetOnTimer //
// Start timer, set resolution of timesetevent as high as possible (=0)
// Relocates as many resources to run as precisely as possible
procedure TThreadedTimer.StartTimer;
begin
nID := TimeSetEvent (FInterval, FResolution, TimerUpdate, cardinal (Self), TIME_PERIODIC);
if nID = 0 then
begin
FEnabled := False;
raise ETimer.Create ('Cannot start TThreaded_Timer');
end; // if
end; // StartTimer //
// Kill the system timer
procedure TThreadedTimer.StopTimer;
var return: integer;
begin
if nID <> 0 then
begin
return := TimeKillEvent (nID);
if return <> TIMERR_NOERROR
then raise ETimer.CreateFmt ('Cannot stop TThreaded_Timer: %d', [return]);
end; // if
end; // StopTimer //
end. // Unit: MSC_Threaded_Timer //
unit Timer_Base;
interface
uses
Windows, MMSystem, Messages, SysUtils, Classes, Graphics, Controls, Forms,
Dialogs;
type
TCallBack = procedure (uTimerID, uMessage: UINT; dwUser, dw1, dw2: DWORD);
ETimer = class (Exception);
{$M+}
TBaseTimer = class (TObject)
protected
FTimerName: string; // Name of the timer
FEnabled: boolean; // True= timer is running, False = not
FInterval: Cardinal; // Interval of timer in ms
FResolution: Cardinal; // Resolution of timer in ms
FOnTimer: TNotifyEvent; // What to do when the hour (ms) strikes
procedure SetEnabled (value: boolean); virtual;
procedure SetInterval (value: Cardinal); virtual;
procedure SetResolution (value: Cardinal); virtual;
procedure SetOnTimer (Task: TNotifyEvent); virtual;
protected
procedure StartTimer; virtual; abstract;
procedure StopTimer; virtual; abstract;
public
constructor Create; virtual;
destructor Destroy; override;
published
property TimerName: string read FTimerName;
property Enabled: boolean read FEnabled write SetEnabled;
property Interval: Cardinal read FInterval write SetInterval;
property Resolution: Cardinal read FResolution write SetResolution;
property OnTimer: TNotifyEvent read FOnTimer write SetOnTimer;
end; // Class: HiResTimer //
implementation
constructor TBaseTimer.Create;
begin
inherited Create;
FEnabled := False;
FInterval := 500;
Fresolution := 10;
end; // Create //
destructor TBaseTimer.Destroy;
begin
inherited Destroy;
end; // Destroy //
// SetEnabled calls StartTimer when value = true, else StopTimer
// It only does so when value is not equal to the current value of FEnabled
// Some Timers require a matching StartTimer and StopTimer sequence
procedure TBaseTimer.SetEnabled (value: boolean);
begin
if value <> FEnabled then
begin
FEnabled := value;
if value
then StartTimer
else StopTimer;
end; // if
end; // SetEnabled //
procedure TBaseTimer.SetInterval (value: Cardinal);
begin
FInterval := value;
end; // SetInterval //
procedure TBaseTimer.SetResolution (value: Cardinal);
begin
FResolution := value;
end; // SetResolution //
procedure TBaseTimer.SetOnTimer (Task: TNotifyEvent);
begin
FOnTimer := Task;
end; // SetOnTimer //
end. // Unit: MSC_Timer_Custom //