2 Stimmen

Linux / C++ Hilfe mit glade3 und gtkmm

Hier ist der Quellcode einer C-Anwendung, die eine GUI mit Glade3 und GTK2+ erstellt:

// gcc -o simple simple.c $(pkg-config --cflags --libs gtk+-2.0 gmodule-2.0)

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gtk/gtk.h>

GtkBuilder *builder;
GtkWidget  *window1;

G_MODULE_EXPORT void on_window1_destroy (GtkObject *object, gpointer user_data)
{
    gtk_main_quit();
}

G_MODULE_EXPORT void on_button2_clicked (GtkObject *object, gpointer user_data)
{
    gtk_main_quit();
}

G_MODULE_EXPORT void on_button1_clicked (GtkObject *object, gpointer user_data)
{
    const gchar *name;
    GtkWidget *name_entry = GTK_WIDGET(gtk_builder_get_object(builder, "entry1"));
    name = gtk_entry_get_text(GTK_ENTRY(name_entry));
    g_print("Name is: %s\n", name);
}

int main(int argc, char** argv)
{
    GError     *error = NULL;

    /* Init GTK+ */
    gtk_init( &argc, &argv );

    /* Create new GtkBuilder object */
    builder = gtk_builder_new();
    /* Load UI from file. If error occurs, report it and quit application.*/
    if( ! gtk_builder_add_from_file( builder, "simple.glade", &error ) )
    {
        g_warning( "%s", error->message );
        g_free( error );
        return( 1 );
    }

    /* Get main window pointer from UI */
    window1 = GTK_WIDGET( gtk_builder_get_object( builder, "window1" ) );

    /* Connect signals */
    gtk_builder_connect_signals( builder, NULL );

    /* Destroy builder, since we don't need it anymore */
    //g_object_unref( G_OBJECT( builder ) );

    /* Show window. All other widgets are automatically shown by GtkBuilder */
    gtk_widget_show( window1 );

    /* Start main loop */
    gtk_main();

    return( 0 );
}

und die Glade-Datei:

<?xml version="1.0"?>
<interface>
  <requires lib="gtk+" version="2.16"/>
  <!-- interface-naming-policy project-wide -->
  <object class="GtkWindow" id="window1">
    <signal name="destroy" handler="on_window1_destroy"/>
    <child>
      <object class="GtkTable" id="table1">
        <property name="visible">True</property>
        <property name="n_rows">2</property>
        <property name="n_columns">2</property>
        <child>
          <object class="GtkHButtonBox" id="hbuttonbox1">
            <property name="visible">True</property>
            <child>
              <object class="GtkButton" id="button1">
                <property name="label" translatable="yes">OK</property>
                <property name="visible">True</property>
                <property name="can_focus">True</property>
                <property name="receives_default">True</property>
                <signal name="clicked" handler="on_button1_clicked"/>
              </object>
              <packing>
                <property name="expand">False</property>
                <property name="fill">False</property>
                <property name="position">0</property>
              </packing>
            </child>
          </object>
          <packing>
            <property name="top_attach">1</property>
            <property name="bottom_attach">2</property>
          </packing>
        </child>
        <child>
          <object class="GtkHButtonBox" id="hbuttonbox2">
            <property name="visible">True</property>
            <child>
              <object class="GtkButton" id="button2">
                <property name="label" translatable="yes">Exit</property>
                <property name="visible">True</property>
                <property name="can_focus">True</property>
                <property name="receives_default">True</property>
                <signal name="clicked" handler="on_button2_clicked"/>
              </object>
              <packing>
                <property name="expand">False</property>
                <property name="fill">False</property>
                <property name="position">0</property>
              </packing>
            </child>
          </object>
          <packing>
            <property name="left_attach">1</property>
            <property name="right_attach">2</property>
            <property name="top_attach">1</property>
            <property name="bottom_attach">2</property>
          </packing>
        </child>
        <child>
          <object class="GtkLabel" id="label1">
            <property name="visible">True</property>
            <property name="label" translatable="yes">Enter your name:</property>
          </object>
        </child>
        <child>
          <object class="GtkEntry" id="entry1">
            <property name="visible">True</property>
            <property name="can_focus">True</property>
            <property name="invisible_char">&#x25CF;</property>
          </object>
          <packing>
            <property name="left_attach">1</property>
            <property name="right_attach">2</property>
          </packing>
        </child>
      </object>
    </child>
  </object>
</interface>

Jetzt möchte ich diese Anwendung in C++ programmieren. Kann mir jemand ein Beispiel oder eine Anleitung zur Verwendung von gtkmm geben? Oder besser dieses einfache Beispiel für mich konvertieren? Vielen Dank im Voraus!

7voto

Staffan Punkte 1739

Ich schlage vor, dass Sie die gtkmm-Tutorial .

Ich kann mir die Mühe machen, alles zu konvertieren, aber es würde etwa so aussehen:

void button1_clicked()
{
  ...
}

int main(int argc, char argv)
{
  Gtk::Main kit(argc, argv);

  Glib::RefPtr<Gtk::Builder> builder = Gtk::Builder::create_from_file("my_gui.ui");

  Gtk::Window *window1 = 0;
  builder->get_widget("window1", window1);
  Gtk::Button *button1 = 0;
  builder->get_widget("button1", button1);
  // get other widgets
  ...

  button1->signal_clicked().connect(sigc::mem_fun(*this, &button1_clicked));

  // connect more signals
  ...

  Gtk::Main::run(*m_main_window);

  return 0;
}

Beachten Sie, dass Sie Glade nicht verwenden können, um Ihre Signale zu verbinden, wenn Sie gtkmm verwenden, Sie müssen dies manuell tun.

CodeJaeger.com

CodeJaeger ist eine Gemeinschaft für Programmierer, die täglich Hilfe erhalten..
Wir haben viele Inhalte, und Sie können auch Ihre eigenen Fragen stellen oder die Fragen anderer Leute lösen.

Powered by:

X